Ryder Cup
Ryder Cup
Over the course of multiple rounds, groups will play various formats of increasing pressure.
Over the course of multiple rounds, groups will play various formats of increasing pressure.
Format
Format
Players
8+
Players
8+
Players
8+
Solo or teams
Team
Solo or teams
Team
Solo or teams
Team
Handicaps
Recommended
Handicaps
Recommended
Handicaps
Recommended
Pace of play
Slower
Pace of play
Slower
Pace of play
Slower
Complexity of rules
Complexity of rules
Complexity of rules
Rules
Divide your larger group into two equal sized teams. You'll be expected to play a minimum of three rounds for this format. Additional rounds can decide which format you'd like to repeat. The formats are as follows:
Foursomes - 2v2 alternate shot best ball. Whoever wins the rounds gets a point for their team.
Fourball - 2v2 where the best score from each twosome counts for best ball.
Singles - 1v1 best ball (you might need to have two 1v1 matches per tee time).
At the end of the round, the winning group for each team will give win 1 point for towards their overall leaderboard. Ties will yield 0.5 point to each team (or 0 since it's an equal bump for both). When all matches for the tournament/trip are finished, the team with the most points wins it all.
Rules
Divide your larger group into two equal sized teams. You'll be expected to play a minimum of three rounds for this format. Additional rounds can decide which format you'd like to repeat. The formats are as follows:
Foursomes - 2v2 alternate shot best ball. Whoever wins the rounds gets a point for their team.
Fourball - 2v2 where the best score from each twosome counts for best ball.
Singles - 1v1 best ball (you might need to have two 1v1 matches per tee time).
At the end of the round, the winning group for each team will give win 1 point for towards their overall leaderboard. Ties will yield 0.5 point to each team (or 0 since it's an equal bump for both). When all matches for the tournament/trip are finished, the team with the most points wins it all.
Rules
Divide your larger group into two equal sized teams. You'll be expected to play a minimum of three rounds for this format. Additional rounds can decide which format you'd like to repeat. The formats are as follows:
Foursomes - 2v2 alternate shot best ball. Whoever wins the rounds gets a point for their team.
Fourball - 2v2 where the best score from each twosome counts for best ball.
Singles - 1v1 best ball (you might need to have two 1v1 matches per tee time).
At the end of the round, the winning group for each team will give win 1 point for towards their overall leaderboard. Ties will yield 0.5 point to each team (or 0 since it's an equal bump for both). When all matches for the tournament/trip are finished, the team with the most points wins it all.
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© Tiger Mind Labs, LLC. 2024
Contact
Terms of Service
Privacy Policy
© Tiger Mind Labs, LLC. 2024
Contact
Terms of Service
Privacy Policy