Ryder Cup

Ryder Cup

Over the course of multiple rounds, groups will play various formats of increasing pressure.

Over the course of multiple rounds, groups will play various formats of increasing pressure.

Format

Format

Players

8+

Players

8+

Players

8+

Solo or teams

Team

Solo or teams

Team

Solo or teams

Team

Handicaps

Recommended

Handicaps

Recommended

Handicaps

Recommended

Pace of play

Slower

Pace of play

Slower

Pace of play

Slower

Complexity of rules

Complexity of rules

Complexity of rules

Rules

Divide your larger group into two equal sized teams. You'll be expected to play a minimum of three rounds for this format. Additional rounds can decide which format you'd like to repeat. The formats are as follows:

  1. Foursomes - 2v2 alternate shot best ball. Whoever wins the rounds gets a point for their team.

  2. Fourball - 2v2 where the best score from each twosome counts for best ball.

  3. Singles - 1v1 best ball (you might need to have two 1v1 matches per tee time).

At the end of the round, the winning group for each team will give win 1 point for towards their overall leaderboard. Ties will yield 0.5 point to each team (or 0 since it's an equal bump for both). When all matches for the tournament/trip are finished, the team with the most points wins it all.

Rules

Divide your larger group into two equal sized teams. You'll be expected to play a minimum of three rounds for this format. Additional rounds can decide which format you'd like to repeat. The formats are as follows:

  1. Foursomes - 2v2 alternate shot best ball. Whoever wins the rounds gets a point for their team.

  2. Fourball - 2v2 where the best score from each twosome counts for best ball.

  3. Singles - 1v1 best ball (you might need to have two 1v1 matches per tee time).

At the end of the round, the winning group for each team will give win 1 point for towards their overall leaderboard. Ties will yield 0.5 point to each team (or 0 since it's an equal bump for both). When all matches for the tournament/trip are finished, the team with the most points wins it all.

Rules

Divide your larger group into two equal sized teams. You'll be expected to play a minimum of three rounds for this format. Additional rounds can decide which format you'd like to repeat. The formats are as follows:

  1. Foursomes - 2v2 alternate shot best ball. Whoever wins the rounds gets a point for their team.

  2. Fourball - 2v2 where the best score from each twosome counts for best ball.

  3. Singles - 1v1 best ball (you might need to have two 1v1 matches per tee time).

At the end of the round, the winning group for each team will give win 1 point for towards their overall leaderboard. Ties will yield 0.5 point to each team (or 0 since it's an equal bump for both). When all matches for the tournament/trip are finished, the team with the most points wins it all.

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© Tiger Mind Labs, LLC. 2024

Contact

Terms of Service

Privacy Policy

© Tiger Mind Labs, LLC. 2024

Contact

Terms of Service

Privacy Policy