Everest

Everest

Race from base camp to the summit with time-sensitive scoring challenges.

Race from base camp to the summit with time-sensitive scoring challenges.

Game concept available only with Hackers Golf

Game concept available only with Hackers Golf

Format

Format

Players

2+

Players

2+

Players

2+

Solo or teams

Both

Solo or teams

Both

Solo or teams

Both

Handicaps

Recommended

Handicaps

Recommended

Handicaps

Recommended

Pace of play

Normal

Pace of play

Normal

Pace of play

Normal

Complexity of rules

Complexity of rules

Complexity of rules

Rules

Throughout the round, players will simulate climbing Everest, which requires technically traversing from base camp to the summit with three camp checkpoints located along the climb at these specific point values:

  • Base Camp - 0 points

  • Camp 1 - 10 points

  • Camp 2 - 20 points

  • Camp 3 - 30 points

  • Summit - 40 points

Once you reach each camp, your point value is reset to that camp's checkpoint value. You can hang there as long as you'd like, but once you declare to start your journey onward, there's a finite number of holes you have to accrue the points needed to reach the next camp. Failure to do so will force you to return to base camp. The exposure time in between camps is:

  • 5 holes to reach Camp 1 from Base

  • 4 holes to reach Camp 2 from Camp 1

  • 3 holes to reach Camp 3 from Camp 2

  • 2 holes to reach Summit from Camp 3

Players earn points in the following fashion on each hole:

  • (1) Fairway in regulation

  • (1) Green in regulation

  • (1) Longest drive

  • (1) Closest to the pin

  • (1) Longest putt

  • (2) One putt

  • (2) Bogey

  • (4) Par

  • (6) Birdie

  • (8) Eagle

The first player (or team) to reach the summit wins. If playing as teams, the camp checkpoints and earned points are combined throughout the team (i.e. twosome is 20/40/60/80).

Rules

Throughout the round, players will simulate climbing Everest, which requires technically traversing from base camp to the summit with three camp checkpoints located along the climb at these specific point values:

  • Base Camp - 0 points

  • Camp 1 - 10 points

  • Camp 2 - 20 points

  • Camp 3 - 30 points

  • Summit - 40 points

Once you reach each camp, your point value is reset to that camp's checkpoint value. You can hang there as long as you'd like, but once you declare to start your journey onward, there's a finite number of holes you have to accrue the points needed to reach the next camp. Failure to do so will force you to return to base camp. The exposure time in between camps is:

  • 5 holes to reach Camp 1 from Base

  • 4 holes to reach Camp 2 from Camp 1

  • 3 holes to reach Camp 3 from Camp 2

  • 2 holes to reach Summit from Camp 3

Players earn points in the following fashion on each hole:

  • (1) Fairway in regulation

  • (1) Green in regulation

  • (1) Longest drive

  • (1) Closest to the pin

  • (1) Longest putt

  • (2) One putt

  • (2) Bogey

  • (4) Par

  • (6) Birdie

  • (8) Eagle

The first player (or team) to reach the summit wins. If playing as teams, the camp checkpoints and earned points are combined throughout the team (i.e. twosome is 20/40/60/80).

Rules

Throughout the round, players will simulate climbing Everest, which requires technically traversing from base camp to the summit with three camp checkpoints located along the climb at these specific point values:

  • Base Camp - 0 points

  • Camp 1 - 10 points

  • Camp 2 - 20 points

  • Camp 3 - 30 points

  • Summit - 40 points

Once you reach each camp, your point value is reset to that camp's checkpoint value. You can hang there as long as you'd like, but once you declare to start your journey onward, there's a finite number of holes you have to accrue the points needed to reach the next camp. Failure to do so will force you to return to base camp. The exposure time in between camps is:

  • 5 holes to reach Camp 1 from Base

  • 4 holes to reach Camp 2 from Camp 1

  • 3 holes to reach Camp 3 from Camp 2

  • 2 holes to reach Summit from Camp 3

Players earn points in the following fashion on each hole:

  • (1) Fairway in regulation

  • (1) Green in regulation

  • (1) Longest drive

  • (1) Closest to the pin

  • (1) Longest putt

  • (2) One putt

  • (2) Bogey

  • (4) Par

  • (6) Birdie

  • (8) Eagle

The first player (or team) to reach the summit wins. If playing as teams, the camp checkpoints and earned points are combined throughout the team (i.e. twosome is 20/40/60/80).

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© Tiger Mind Labs, LLC. 2024

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© Tiger Mind Labs, LLC. 2024

Contact

Terms of Service

Privacy Policy

© Tiger Mind Labs, LLC. 2024

Contact

Terms of Service

Privacy Policy