Checkpoint

Checkpoint

Be the first to complete a series of tasks in sequential order over your round.

Be the first to complete a series of tasks in sequential order over your round.

Game concept available only with Hackers Golf

Game concept available only with Hackers Golf

Format

Format

Players

2+

Players

2+

Players

2+

Solo or teams

Both

Solo or teams

Both

Solo or teams

Both

Handicaps

Recommended

Handicaps

Recommended

Handicaps

Recommended

Pace of play

Normal

Pace of play

Normal

Pace of play

Normal

Complexity of rules

Complexity of rules

Complexity of rules

Rules

Parties will play stroke play either solo or as teams to complete the following tasks in sequential order:

  1. Fairway in regulation

  2. Green in regulation

  3. One putt

  4. Par

  5. One putt

  6. Green in regulation

  7. Fairway in regulation

  8. Up & down

First player or team to check the entire list wins. If playing as a team, individual players will check off the list.

Multiple tasks can be completed per hole, but tasks cannot be combined from the same event. For example, one putting at checkpoint #3 that results in a par won't count for checkpoint #4. However, if playing as teams and player A one putts and then player B pars, it counts.

Rules

Parties will play stroke play either solo or as teams to complete the following tasks in sequential order:

  1. Fairway in regulation

  2. Green in regulation

  3. One putt

  4. Par

  5. One putt

  6. Green in regulation

  7. Fairway in regulation

  8. Up & down

First player or team to check the entire list wins. If playing as a team, individual players will check off the list.

Multiple tasks can be completed per hole, but tasks cannot be combined from the same event. For example, one putting at checkpoint #3 that results in a par won't count for checkpoint #4. However, if playing as teams and player A one putts and then player B pars, it counts.

Rules

Parties will play stroke play either solo or as teams to complete the following tasks in sequential order:

  1. Fairway in regulation

  2. Green in regulation

  3. One putt

  4. Par

  5. One putt

  6. Green in regulation

  7. Fairway in regulation

  8. Up & down

First player or team to check the entire list wins. If playing as a team, individual players will check off the list.

Multiple tasks can be completed per hole, but tasks cannot be combined from the same event. For example, one putting at checkpoint #3 that results in a par won't count for checkpoint #4. However, if playing as teams and player A one putts and then player B pars, it counts.

Add-ons

Once your party has gotten the hang of this game, try these accelerative or decelerative actions next time:

  1. Triples - Anyone who triple bogies drops back to the previous checkpoint.

  2. Birdies - Anyone who birdies can choose to advance to the next level or send an opponent back a level.

  3. Eagles - Anyone who eagles advances to the next level and sends all opponents back a level.

Add-ons

Once your party has gotten the hang of this game, try these accelerative or decelerative actions next time:

  1. Triples - Anyone who triple bogies drops back to the previous checkpoint.

  2. Birdies - Anyone who birdies can choose to advance to the next level or send an opponent back a level.

  3. Eagles - Anyone who eagles advances to the next level and sends all opponents back a level.

Add-ons

Once your party has gotten the hang of this game, try these accelerative or decelerative actions next time:

  1. Triples - Anyone who triple bogies drops back to the previous checkpoint.

  2. Birdies - Anyone who birdies can choose to advance to the next level or send an opponent back a level.

  3. Eagles - Anyone who eagles advances to the next level and sends all opponents back a level.

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Leave feedback on this game

© Tiger Mind Labs, LLC. 2024

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© Tiger Mind Labs, LLC. 2024

Contact

Terms of Service

Privacy Policy

© Tiger Mind Labs, LLC. 2024

Contact

Terms of Service

Privacy Policy