Checkpoint
Checkpoint
Be the first to complete a series of tasks in sequential order over your round.
Be the first to complete a series of tasks in sequential order over your round.
Game concept available only with Hackers Golf
Format
Format
Players
2+
Players
2+
Players
2+
Solo or teams
Both
Solo or teams
Both
Solo or teams
Both
Handicaps
Recommended
Handicaps
Recommended
Handicaps
Recommended
Pace of play
Normal
Pace of play
Normal
Pace of play
Normal
Complexity of rules
Complexity of rules
Complexity of rules
Rules
Parties will play stroke play either solo or as teams to complete the following tasks in sequential order:
Fairway in regulation
Green in regulation
One putt
Par
One putt
Green in regulation
Fairway in regulation
Up & down
First player or team to check the entire list wins. If playing as a team, individual players will check off the list.
Multiple tasks can be completed per hole, but tasks cannot be combined from the same event. For example, one putting at checkpoint #3 that results in a par won't count for checkpoint #4. However, if playing as teams and player A one putts and then player B pars, it counts.
Rules
Parties will play stroke play either solo or as teams to complete the following tasks in sequential order:
Fairway in regulation
Green in regulation
One putt
Par
One putt
Green in regulation
Fairway in regulation
Up & down
First player or team to check the entire list wins. If playing as a team, individual players will check off the list.
Multiple tasks can be completed per hole, but tasks cannot be combined from the same event. For example, one putting at checkpoint #3 that results in a par won't count for checkpoint #4. However, if playing as teams and player A one putts and then player B pars, it counts.
Rules
Parties will play stroke play either solo or as teams to complete the following tasks in sequential order:
Fairway in regulation
Green in regulation
One putt
Par
One putt
Green in regulation
Fairway in regulation
Up & down
First player or team to check the entire list wins. If playing as a team, individual players will check off the list.
Multiple tasks can be completed per hole, but tasks cannot be combined from the same event. For example, one putting at checkpoint #3 that results in a par won't count for checkpoint #4. However, if playing as teams and player A one putts and then player B pars, it counts.
Add-ons
Once your party has gotten the hang of this game, try these accelerative or decelerative actions next time:
Triples - Anyone who triple bogies drops back to the previous checkpoint.
Birdies - Anyone who birdies can choose to advance to the next level or send an opponent back a level.
Eagles - Anyone who eagles advances to the next level and sends all opponents back a level.
Add-ons
Once your party has gotten the hang of this game, try these accelerative or decelerative actions next time:
Triples - Anyone who triple bogies drops back to the previous checkpoint.
Birdies - Anyone who birdies can choose to advance to the next level or send an opponent back a level.
Eagles - Anyone who eagles advances to the next level and sends all opponents back a level.
Add-ons
Once your party has gotten the hang of this game, try these accelerative or decelerative actions next time:
Triples - Anyone who triple bogies drops back to the previous checkpoint.
Birdies - Anyone who birdies can choose to advance to the next level or send an opponent back a level.
Eagles - Anyone who eagles advances to the next level and sends all opponents back a level.
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© Tiger Mind Labs, LLC. 2024
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© Tiger Mind Labs, LLC. 2024
Contact
Terms of Service
Privacy Policy
© Tiger Mind Labs, LLC. 2024
Contact
Terms of Service
Privacy Policy